Flash 8 Samples

Matrix Code
First, the Matrix code got an over haul.  This sample has only a single movieclip in the library with textfield - that's it.  Everything is code generated.  I was able to generate quite a few more streams at one time as well as make the stage MUCH larger - the performance is outstanding!

Matrix code comparisons
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Runtime Compositing
Next, this is an example of how you can track color in an FLV at runtime and apply a "glow" filter.  Mouse over the lightsaber as it animates to see the color swatch in the upper right corner change the the color that the mouse is over.
Runtime compositing
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Video Jigsaw Puzzle :: copyPixel happiness
Puzzaz gets a video overhaul!  With copyPixels, I was able to have 1 copy of the FLV running and grab whatever rectangle area I needed to place in the pieces.  The sample allows you to change the number of rows/columns, turn filters and the grid on and off as well as select from different samples of dynamically loaded FLV content. Video Jigsaw with copyPixels
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Directional Blur
This sample is actually from Guy Watson (www.flashguru.co.uk) originally.  We enhanced it a bit to get the blur to extend from the object and here's what it came out like:


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MovieClip.attachMovie - Clarification

Headerbutton_flash_actionscript_2

Can I attachMovie from a loaded SWF into any other timeline??  No, sorry, it's lame, you can't.  Just like you can't duplicationMovie to another timeline - again, lame lame lame!  But a post on the LiveDocs I posted a while back has some people thinking that I *can* do this or that I found a *way*.  I haven't, I've just had to work around it like everyone else.  I don't know if this is fixed in 8ball or not, but one can only hope.

http://livedocs.macromedia.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004&file=00001487.html

The work arounds I've done usually include designing my code to build WITHIN the loaded SWF (that has the library assets I wish to attach).
So, IE:

1.  load swf into movie clip _level0.mc_0
2.  AFTER the loaded swf is completely loaded, createEmptyMovieClip INSIDE of _level0.mc_0 called "content_mc"
3.  AttachMovie (from level0) into _level0.mc_0.content_mc
4.  Now, you can attachMovie from _level0.mc_0 into your main content.

So essentially, you're not having your main content out on stage, then loading a SWF to do attachMovie with.  You're creating a movieclip that will be attached AFTER you load the swf that has library items you wish to attach to your main content.

Hope that all makes sense!  I did this with a jigsaw puzzle app where the image/video had to be dynamic on a day-to-day basis - worked great!

hth, - John

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